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RUN MY GOOD SHEEP RUN

PLAYERS FOR THIS GAME ARE DIVIDED INTO TWO TEAMS, EACH WITH A CAPTAIN
(ABOUT EIGHT PLAYERS ARE NEEDED). EACH TEAM MEETS AND DETERMINES A
THREE-WORD CODE, (USUALLY COLORS), 1 STANDING FOR FAR AWAY, 1 FOR
COMING CLOSER AND ONE FOR VERY CLOSE. ONE TEAM IS THEN PICKED TO
HIDE AND THEIR CAPTAIN HIDES THEM, THEN COMES BACK TO THE OTHER TEAM
WHO ARE THE SEARCHERS. HE ACCOMPANIES THEM WHILE THEY LOOK FOR HIS
SHEEP (TEAM). WHILE THEY ARE SEARCHING HE CALLS OUT THE CODE WORDS
TO INFORM HIS TEAM OF THEIR PROGRESS. HE CAN ALSO CALL OUT OTHER
WORDS TO CONFUSE THE SEARCH TEAM. WHEN FINALLY THEY GET VERY CLOSE
TO HIS TEAM AND COULD SEE THEM FROM WHERE THEY ARE, HE CALLS RUN MY
GOOD SHEEP RUN AND BOTH TEAMS RACE BACK TO THE STARTING POINT. THE
FIRST TEAM (IN THE FORM OF ANY MEMBER) TO REACH THAT POINT WINS.
THE TEAMS THEN EXCHANGE ROLES AND A RUNNING SCORE IS KEPT.

Submitter comment: I LEARNED THIS GAME FROM MY PARENTS WHO PLAYED IT ON THE WEST SIDE
OF CHICAGO IN THE 1930S.

Where learned: ILLINOIS ; CHICAGO ; WESTCHESTER

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: CA00001960

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"RELEASE"

TO PLAY RELEASE, TWO TEAMS OF AT LEAST THREE APIECE (BUT MORE
IF POSSIBLE) ARE FORMED. A SMALL AREA--SUCH AS A PORCH OR A STRIP
OF LAWN IS USED AS A JAIL. ONE MEMBER FROM TEAM II ACTS AS JAILGUARD,
WHILE THE REST GO HUNTING FOR MEMBERS OF TEAM I. WHEN A HIDER IS
CAUGHT, HE IS BROUGHT TO THE JAIL. IF ONE OF HIS TEAM-MEMBERS IS
ABLE TO TAP HIM WHILE HE IS IN JAIL, THEN HE IS "RELEASED;" BUT IF
THE GUARD TAGS THE PERSON ATTEMPTING TO FREE HIS TEAM-MATE, THEN THAT
PERSON MUST GO IN JAIL, ALSO. WHEN ALL THE MEMBERS OF THE TEAM ARE
CAUGHT, SIDES ARE TRADED, AND TEAM II DOES THE HIDING. (IN MY WORDS)

Where learned: MICHIGAN ; DEARBORN HEIGHTS

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Hiding Searching
CUSTOM FESTIVAL -- Street Trip Relations between relatives, friends, host and guest Social class Rank

Date learned: 11-00-1973

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COLORED EGGS

AT LEAST THREE PLAYERS ARE NEEDED, BUT THE MORE THE BETTER. ONE KID
PLAYS THE WOLF, ONE PLAYS THE MOTHER, AND THE REST ARE EGGS. BEFORE
THE GAME STARTS, THE WOLF GOES AWAY WHERE HE CANNOT HEAR, WHILE THE
MOTHER ASSIGNS EACH OF THE EGGS A COLOR. AT THE GAME'S START, THE
WOLF KNOCKS AT AN IMAGINARY DOOR AND THE MOTHER ANSWERS. HE ASKS HER
IF SHE HAS ANY COLORED EGGS. SHE REPLIES "NO." BUT AT THAT MOMENT
ALL THE EGGS IN THE BACKGROUND GO "PEEP-PEEP-PEEP." HE PUSHES THE
MOTHER ASIDE, AND GOES INTO THE "HOUSE." HE THEN NAMES OFF COLORS
UNTIL HE GUESSES THE COLOR OF ONE OF THE EGGS. THAT EGG MUST THEN
RUN AROUND A DESIGNATED AREA, SUCH AS THE BACK YARD. IF THE WOLF
CATCHES HIM, THAT EGG BECOMES THE WOLF, AND THE GAME STARTS ALL OVER
AGAIN, WITH THE ORIGINAL WOLF NOW BECOMING AN EGG, AND THE REST OF
THE EGGS GETTING NEW COLORS. (THE ROLE OF MOTHER MAY OR MAY NOT
ROTATE.) IF THE EGG IS NOT CAUGHT, HE GOES BACK TO THE HOUSE AND THE
WOLF GUESSES OTHER EGGS' COLORS. (IN MY WORDS)

Submitter comment: THIS GAME IS ESPECIALLY POPULAR WITH BOYS AND GIRLS UNDER AGE TEN.
AFTER THAT AGE, IT IS PLAYED ALMOST EXCLUSIVELY BY GIRLS. A POSSIBLE
EXPLANATION FOR THIS COULD BE THAT THE BOY DOES NOT LIKE HAVING TO
OCCASIONALLY TAKE THE ROLE OF THE MOTHER.

Where learned: OHIO ; MASSILLON

Subject headings: Favorites
Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Guessing

Date learned: 09-00-1973

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OLD WITCH, WHAT TIME IS IT?

ANY NUMBER CAN PLAY, THE MORE THE BETTER. ONE PERSON PLAYS THE
PART OF THE WITCH, AND SHE STANDS FAR AWAY FROM THE REST OF THE
PLAYERS, WITH HER BACK TURNED AWAY FROM THEM. THE FIRST PLAYER SAYS
TO THE WITCH, "OLD WITCH, WHAT TIME IS IT?" THE WITCH RESPONDS WITH
A TIME ON THE HOUR, SUCH AS 1, 2, OR ANYWHERE TO 12 O'CLOCK, AND THE
PERSON TAKES THAT MANY STEPS. EACH PLAYER DOES THIS IN TURN, AND
THEY KEEP REPEATING UNTIL A POINT WHERE THE WITCH BELIEVES ONE OF
THEM IS CLOSE TO HER. WHEN THAT PERSON AGAIN ASKS HER "OLD WITCH,
WHAT TIME IS IT," SHE SAYS (OR USUALLY YELLS) "TWELVE O'CLOCK MID-
NIGHT" AND TURNS AROUND RUNNING, TRYING TO CATCH THE PERSON. IF SHE
SUCCEEDS BEFORE THE PERSON REACHES THE STARTING POINT WHICH SERVES
AS BASE, THAT PERSON BECOMES THE WITCH FOR THE NEXT GAME. IF SHE
FAILS TO CATCH THE PERSON, SHE REMAINS THE WITCH. IN ADDITION, IF
THE PLAYER GETS CLOSE ENOUGH TO THE WITCH TO TOUCH HER WHEN SHE IS
STILL TURNED AROUND, HE MAY DO SO, AND SHE WILL STAY THE WITCH FOR
THE NEXT GAME. (IN MY WORDS)

Submitter comment: THE GAME DESCRIBED ABOVE IS THE "CORE" GAME, BUT THERE ARE MANY
VARIATIONS. IN ONE THE WITCH MAY SAY SOMETHING SUCH AS "13 O'CLOCK"
OR EVEN "100 O'CLOCK." ALSO, THE GAME MAY INCLUDE DIRECTIONS ON WHAT
TYPE OF STEPS TO TAKE: AFTER THE WITCH GIVES THE TIME, SHE TELLS YOU
TO TAKE REGULAR, GIANT, BABY, OR SARSAPARILLA STEPS. THE SARSAPA-
RILLA STEP IS MADE BY TURNING COMPLETE CIRCULAR REVOLUTIONS WHILE AT
THE SAME TIME ADVANCING.
BEFORE A GAME YOU USUALLY STATE WHICH VARIANTS YOU WILL BE USING,
UNLESS IT IS UNDERSTOOD THAT IN YOUR NEIGHBORHOOD, YOU USE THE SAME
VARIANTS ALL THE TIME.
WHEN YOU PLAY WITHOUT THE VARIANT WHICH DICTATES THE STEP SIZE
TO TAKE, STRATEGY CAN BE EMPLOYED. A PERSON MAY TAKE HUGE STEPS,
TRYING TO GET UP TO THE WITCH SOON SO THAT HE CAN TAP HER ON THE
BACK. OR HE MAY TAKE TINY STEPS SO THAT HE NEVER GETS TOO FAR AWAY
FROM THE BASE, THEREFORE AVOIDING BEING CAUGHT.
THE WITCH CAN USE STRATEGY ALSO, BY OCCASIONALLY SAYING "12
O'CLOCK NOONTIME," TRYING TO FOOL THE PERSON INTO THINKING SHE SAID
"12 O'CLOCK MIDNIGHT:" IF THE PERSON RUNS BEFORE HE REALIZES THIS,
HE IS AUTOMATICALLY MADE THE WITCH. THIS MAY WORK IN REVERSE AT
TIMES, BECAUSE THE PLAYER MAY THINK FOR A MOMENT THAT THE WITCH HAS
SAID "12 O'CLOCK NOONTIME" WHEN ACTUALLY SHE HAS SAID "12 O'CLOCK
MIDNIGHT" AND HE MIGHT STAND STILL FOR THAT MOMENT, GIVING THE WITCH
EXTRA TIME TO CATCH HIM.

Where learned: OHIO ; MASSILLON

Subject headings: Favorites
Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: 09-00-1973

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MR FOX, MR FOX, WHAT TIME IS IT?

ONE PERSON IS THE FOX AND STANDS WITH HIS BACK TO THE OTHERS.
THE OTHERS ASK HIM WHAT TIME IT IS AND HE TELLS THEM, E.G.
TEN O'CLOCK
IS TEN STEPS. THEY THEN TAKE THAT NUMBER OF STEPS
FORWARD. THIS GOES ON UNTIL HE ANSWERS "MIDNIGHT" WHEN HE
TURNS AROUND AND CHASES THE OTHERS. WHEN THEY HEAR MIDNIGHT
THEY TURN AND RUN ALSO, THE IDEA BEING TO GET TO HOME WITHOUT
BEING TAGGED BY THE FOX. IF YOU ARE, YOU ARE NEW FOX.

Where learned: MICHIGAN ; SAINT CLAIR SHORES

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: 11-00-1972

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DUCK, DUCK, GOOSE

THIS GAME IS PLAYED WITH THE CHILDREN SITTING IN A CIRCLE.
ONE CHILD IS CHOSEN TO BEGIN THE GAME. HE WALKS AROUND THE
CIRCLE TAPPING EACH CHILD ON THE HEAD AND SAYING DUCK.
HOWEVER, WHEN HE DECIDES TO BEGIN THE GAME, HE WILL TAP
SOMEONE
AND SAY GOOSE INSTEAD AND THEN START RUNNING AROUND THE CIRCLE.
THE PERSON TAPPED GETS UP AND CHASES HIM. THE OBJECT IS FOR
THE TAPPER TO GET TO THE EMPTY SPOT WITHOUT BEING TAGGED. IF
HE
DOES, THE OTHER PERSON IS THE TAPPER. IF HE IS TAGGED, HE
REMAINS THE TAPPER.

Where learned: MICHIGAN ; SAINT CLAIR SHORES

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: 00001950S

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GAME

CHICK-A-MA, CHICK-A-MA, CRY OR CROW, I WENT TO THE WELL TO WASH MY TOE. WHEN I CAME BACK MY CHICKEN WAS GONE. WHAT TIME IS IT OLD WITCH? IN THIS GAME SEVERAL CHILDREN PICK A NUMBER. THE PERSON THAT IS IT, OR THE WITCH, IS NOT SUPPOSED TO KNOW WHAT THE NUMBER IS. WHEN THE CHILDREN ASK, "WHAT TIME IS IT, OLD WITCH?", IF SHE CALLS A TIME THAT BELONGS TO ONE OF THE CHILDREN THAT CHILD MUST RUN. IF THE CHILD IS CAUGHT BY THE WITCH, THAT CHILD THEN BECOMES THE WITCH. THE PROCEDURE IS THEN REPEATED. THE INFORMANT SAID THIS WAS ONE OF HER FAVORITE CHASE GAMES.

Where learned: MICHIGAN ; DETROIT

Subject headings: Favorites
Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Guessing
BELIEF -- Measure of time WeekDayHour

Date learned: 11-06-1972

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MY FATHER OWNS

CHILDREN SIT ON PORCH WITH ONE STANDING IN FRONT. HE SAYS
"MY FATHER OWNS A GROCERY STORE WITH VEGETABLES (OR OTHER ITEM)
THAT STARTS WITH A, B, C ETC. WHOEVER GUESSES ITEM CAN CHASE "IT"
TO FREE PLACE. THEN THEY HAVE TO COME BACK. IF HE CAN TAG
"IT" , HE GETS TO BE "IT".

Submitter comment: NEIGHBORHOOD ITALIAN YOUNGSTERS PLAY THIS EVERY NIGHT IN SUMMER.

Where learned: MICHIGAN ; BIRMINGHAM

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Guessing

Date learned: 11-09-1972

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THREE FEET

TO PLAY THREE FEET, ONE PERSON IS IT WHO TELLS OTHERS TO
GO ONE, TWO, OR THREE FEET. AFTER GOING THAT FAR THE OTHERS HAVE
TO RUN TO OTHER SIDE OF STREET WITHOUT BEING TAGGED. AT ANYTIME
"IT" MAY CHALLENGE OTHERS AND IF THEY HAVE MOVED OUT MORE THAN
PERMITTED ONE, TWO OR THREE FEET, THEY ARE IT. AFTER ALL ARE
CAUGHT, THE ONE WHO WAS CAUGHT FIRST IS IT FOR THE NEXT GAME.

Where learned: MICHIGAN ; BIRMINGHAM

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: 11-09-1972

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CIGARETTE TAG

THIS IS AN OUTSIDE GAME. ONE PERSON IS "IT" AND TRIES TO TAG
THE OTHERS TO MAKE ONE OF THEM "IT". THE OTHER PLAYERS RUN
(WITHIN CERTAIN BOUNDARIES) TO AVOID HIM. AS "IT" COMES NEAR A
PLAYER, THE PLAYER STOOPS DOWN AND SHOUTS OUT THE NAME OF A CIGARETTE
LUCKY STRIKE, SALEM. HE IS THEN SAFE FROM TAGGING.
THE NAME OF ONE BRAND CANNOT BE USED
MORE THAN TWICE. WHEN SOMEONE ELSE IS TAGGED HE BECOMES "IT" AND

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

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NOSE AND TOE TAG

IT TRIES TO CATCH THE OTHER PLAYERS. WHEN A PLAYER IS IN DANGER
OF BEING CAUGHT, HE MUST HOLD HIS NOSE WITH HIS LEFT HAND, HIS
LEFT FOOT WITH HIS RIGHT HAND. ANYONE NOT IN THE CORRECT POSITION
WHEN TAGGED BECOMES IT.

Where learned: MICHIGAN ; DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: 00001960S

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LUCK

ON THE WAY TO A TRACK MEET, A RUNNER WOULD NOT GO
ACROSS A YELLOW LINE, SO IN THE MEET IT WOULD
CAUSE THE RUNNER TO LACK THE ABILITY TO PASS UP OPPOSING RUNNERS.

Where learned: MICHIGAN ; DETROIT

James Callow Keyword(s): CONTAGEIOUS MAGIC? ; HOMEOPATHIC MAGIC?

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
BELIEF -- Entertainment Diversion
BELIEF -- Bad luck P882.6

Date learned: 10-00-1971

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GAME

A TRADITIONAL GAME AMONG CERTAIN GROUPS OF CHILDREN IN ST. JOSEPH
IS "BAGA YAGA". THE ESSENTIAL ITEMS: A SHED, PORCH, GARAGE, OR OTHER
"BASE", A TRICYCLE, SCOOTER, OR WAGON FOR USE AS A "POWER",
A PARKED CAR, TREE, OR OTHER STATIONARY OBSTACLE, AN OPEN SPACE,
AND CHILDREN. BY A COUNTING-OUT RHYME, ONE CHILD IS CHOSEN TO BE
BAGA YAGA, OR "IT". BAGA YAGA IS AN EVIL OLD WITCH WHO CHASES ANY
OTHERS WHO VENTURE FORTH FROM THE BASE. THE USE OF THE POWER HELPS
BAGA YAGA CATCH THE OTHERS. THE OBSTACLE AND OPEN SPACE MAKE FOR A
MORE EXCITING CHASE. WHEN BAGA YAGA TAGS ANOTHER CHILD, THAT CHILD
BECOMES BAGA YAGA.

Submitter comment: I HAVE HEARD OF A LEGEND ABOUT BABA YAGA, AN OLD EASTERN EUROPEAN
WITCH WHO SUPPOSEDLY CHASED INNOCENT CHILDREN BY RIDING IN
A MORTAR AND PESTLE. COULD THERE BE A CONNECTION?

Where learned: MISSOURI ; SAINT JOSEPH

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Special Object or Implement

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INDEX OF TAPE 750002, SIDE A

PRONUNCIATION OF NAME
WHERE I LIVE IN THAILAND
GAMES
COUNTING OUT
HIDE AND SEEK
CAN'T PLAY AT NIGHT (TABU)
MEASURING AND COUNTING TIME
ONOMATOPEIA
FEEDING MONKS
MORE ABOUT TIME
GAMES AGAIN
COPS AND ROBBERS
GOALS
HIDING OBJECTS
KITE' FLYING AND KITE FIGHTS
HIDING THE DOLL LIKE A TISKET-A-TRASKET

Where learned: THAILAND

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Special Object or Implement
Ballad Song Dance Game Music Verse -- Game Verse Game Verse
CUSTOM FESTIVAL -- Measure of time
CUSTOM FESTIVAL -- Measure of time Eating For menu, see N222.
SPEECH -- S563

Date learned: 00001960S

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CUSTOM--MAY BASKETS

ON MAY DAY YOU MADE SPECIAL BASKETS OF CANDY, ETC., FOR YOUR FRIENDS,
HUNG IT ON THE DOORKNOB, RANG THE BELL AND RAN AWAY. THEN THE
PERSON CAME OUT AND CAUGHT YOU AND EVERYONE WENT IN AND HAD A FEAST
ON THE BASKET'S CONTENTS. THEY HAD TO GUESS WHO IT WAS FROM;
YOU DIDN'T PUT YOUR NAME ON IT.

Submitter comment: THE INFORMANT HEARD THIS FROM HER AUNT WHO SAW IT IN ACTION WHILE
TEACHING IN CHAPLIN, CONN., ABOUT THIRTY YEARS AGO. THE
INFORMANT SENT THIS TO ME IN A LETTER.

Where learned: HAMDEN ; CONNECTICUT

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Guessing
CUSTOM FESTIVAL -- May 1 May Day

Date learned: 09-00-1967

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ON ASSUMPTION DAY, AUGUST 15, WE WENT TO CHURCH IN THE MORNING
THEN WE HAD A PROCESSION. WE MARCHED ALL AROUND THE CITY IN
HONOR OF THE BLESSED VIRGIN. WE THEN HAD A BIG DINNER. IN THE
AFTERNOON, WE PLAYED BINGO AND EVERY WINNER GOT A FREE TICKET TO
USE LATER AT THE HORSERACES. WE HAD HORSERACING WITHOUT
BETTING. WHOEVER HAD THE SAME TICKET NUMBER AS THAT OF THE WINNING
HORSE WON A FREE PRIZE. AT NIGHT WE DANCED AND HAD FIREWORKS ALL
IN HONOR OF THE BLESSED VIRGIN.

Where learned: MICHIGAN ; ALLEN PARK

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
CUSTOM FESTIVAL -- August 15 Assumption of the Blessed Virgin Mary
BELIEF -- Religious hero

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RED LIGHT, GREEN LIGHT

NO WALKING, NO TALKING, NO RED LIGHT NO NOTHING.

Submitter comment: DURING THIS TIME THE LEADER,S BACK IS TURNED IN THE OPPOSITE DIRECTIO
FROM THE GROUP OF CHILDREN. THE CHILDREN CAN MOVE AS MUCH AS THEY
WANT UNTIL THE LEADER SPEAKS AGAIN. WHEN THE LEADER SAYS, "NO
WALKING, NO TALKING NO GREEN LIGHT, NO NOTHING;"
THE GROUP OF CHILDREN MUST STOP MOVING,
IMMEDIATELY BEFORE THE LEADER TURNS AROUND AND SEES THEM. IF YOU
ARE CAUGHT MOVING YOU ARE OUT OF THE GAME. THE PERSON THAT STAYS IN
THE GAME THE LONGEST WINS, IF THE LEADER CAN NOT CATCH HIM MOVING,
BUT IF HE CATCHES HIM MOVING, HE WILL TAKE THE LEADER,S PLACE.

Where learned: MISSISSIPPI ; MERIDIAN

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: 09-00-1960

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FAN SONG

MY SHIP CAME FROM CHINA, WITH A
CARGO OF TEA, IT'S FULL OF SURPRISES FOR
YOU AND FOR ME, IT BROUGHT ME A FAN, JUST
IMAGINE MY BLISS, AS I FAN MYSELF DAILY
LIKE THIS.

Where learned: MICHIGAN ; DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Athletic sport and exercise Gymnastics
Ballad Song Dance Game Music Verse -- Singing Dancing Marching
Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: 01-00-1979

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RED ROVER

TWO TEAMS ARE CHOSEN. THE TWO TEAMS STAND ABOUT TWENTY YARDS
APART WITH HANDS CLASPED AND FACING EACH OTHER. TEAM1 THEN CHANTS RED
ROVER RED ROVER SEND BLANK RIGHT OVER,INSERTING THE NAME OF A
PLAYER ON TEAM 2 IN THE BLANK. THAT PLAYER THEN RUNS TOWARD
TEAM1 AND ATTEMPTS TO BREAK THROUGH THE CLASPED HANDS AT SOME
POINT ALONG THE LINE. IF HE BREAKS THROUGH HE IS ALLOWED TO
TAKE ONE OF THE TWO PLAYERS WHOSE GRIP HE BROKE BACK TO HIS TEAM.
IF HE DOES NOT BREAK THROUGH HE BECOMES A MEMBER OF TEAM1. EACH
TEAM TAKES TURN CALLING PEOPLE. PLAY CONTINUES UNTIL ALL OF ONE
TEAM IS CONSUMED BY ANOTHER.

Submitter comment: THIS GAME IS BEST PLAYED WITH A LARGE NUMBER OF CHILDREN. ALSO
IT SEEMS TO BE MORE APPEALING TO YOUNG BOYS BECAUSE OF THE PHYSICAL
NATURE OF THE GAME.

Where learned: MICHIGAN ; MILFORD

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Game Verse C750.524

Date learned: 00-00-1979

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DUCK DUCK GOOSE

THE CHILDREN SIT ON THE GROUND IN A CIRCLE. CHILD A IS CHOSEN AS IT.
CHILD A THEN WALKS AROUND THE OUTSIDE OF THE CIRCLE AND PLACES
THE PALM OF HIS HAND ON THE HEAD OF EACH CHILD HE PASSES. WHEN
CHILD A TOUCHES ANOTHER HE WILL EITHER SAY DUCK OR GOOSE. IF HE
SAYS DUCK NOTHING HAPPENS AND HE JUST CONTINUES TO THE NEXT CHILD.
IF HE SAYS GOOSE HOWEVER THE PERSON WHOM CHILD A IS TOUCHING
MUST ATTEMPT TO TAG CHILD A BEFORE HE IS ABLE TO RUN AROUND THE
CIRCLE AND SIT IN THE NOW VACANT SPOT. IF CHILD A IS TAGGED HE
REMAINS IT. IF HE IS NOT TAGGED THEN THE NEW CHILD IS IT.

Submitter comment: THIS GAME IS BEST PLAYED WITH A LARGE NUMBER OF VERY YOUNG
CHILDREN. THIS IS JUST A VARIATION ON THE TAG CONCEPT.

Where learned: MICHIGAN ; MILFORD

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting

Date learned: 00-00-1979

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