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Witch
This is played on the front lawn. Someone is the witch
and must count to ten before turning around. The side of
the house is home base. The object is to try to get to
the rock on the boulevard before being caught by the witch.
If caught, that person now must be the witch.
Where learned: MICHIGAN ; WARREN
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 06-00-1978
Red Rover
We had a catwalk next to my house and two people used to
stand at each end. The people at the opposite end would
yell, "Red rover, red rover, send Sherri right over."
I would then have to run to the other end as fast as possible
or the person at the end I came from could try to catch me
after ten seconds.
Where learned: MICHIGAN ; WARREN
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 01-00-1977
This game is played with a number of people lined up on
one end of a driveway or front lawn, and one person ("it")
stands at the other end with his back turned to the others.
The person who is "it" will yell "green light" followed by
any other color he wishes but red. When "green light" is
heard, the others begin to advance toward "it" as fast or
as slow as he wishes. When "it" wants to, he will yell out
"red light" and turn around. Everyone advancing must freeze
when they hear "red light". When "it" turns around, if he
sees anyone moving, he sends them back to the beginning.
"It" then turns back around and play continues until
one of the contestants reaches "it." That person then
becomes it and play begins over again.
Where learned: NEW YORK ; Kenmore
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00001975 ca.
Red Light, Green Light
This is a children's game in which one child is designated as
the Light. He stands at one end of the yard with his back to
the other players, who are lined up at the other end of the
yard. He yells "Green Light!" and everyone sneaks up toward
him. At any time he may spin around to face the runners, so
long as he yells "Red Light" first. Anyone he sees moving
must go back to start. Whoever touches the Light's back first
takes his place.
Where learned: MICHIGAN ; GROSSE POINTE WOODS
James Callow Keyword(s): COLOR
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00001975CA
BLOODY MURDER
"IT" GOES AND HIDES WHILE THE CHILDREN SITTING ON
"HOME" SING THE FOLLOWING SONG:
ONE O'CLOCK, TWO O'CLOCK, THREE O'CLOCK ROCK
FOUR O'CLOCK, FIVE O'CLOCK, SIX O'CLOCK ROCK
SEVEN O'CLOCK, EIGHT O'CLOCK, NINE O'CLOCK ROCK
TEN O'CLOCK, ELEVEN O'CLOCK, TWELVE O'CLOCK
MIDNIGHT!
"MIDNIGHT" IS YELLED AS LOUD AS POSSIBLE SO THAT "IT" MAY
KNOW THAT THE CHILDREN ARE COMING. THE CHILDREN SEPARATE
AND LOOK FOR "IT". IF A CHILD SEES "IT" AND HASN'T YET BEEN
TOUCHED BY "IT", THAT CHILD WILL SCREAM "BLOODY MURDER" AND
RUN TO HOME. THE OTHER CHILDREN ALSO SCREAM "BLOODY MURDER"
AND RUN TO HOME. IT IS UNWISE TO BE LAST FOR BY THEN "IT" HAS
GOTTEN TO THE AREA OF HOME BASE AND GUARDS HOME SO THAT THE
PLAYERS CAN'T GET THROUGH. THE PLAYERS TOUCHING HOME BASE THEN
FORM A HUMAN CHAIN, LINKING HANDS, AND TRY TO REACH THE
TRAPPED PLAYERS. IF THEY CAN REACH THE CHAIN THEY ARE "SAFE".
IF SOMEONE IS TOUCHED BY "IT" THEY BECOME "IT" FOR THE NEXT
GAME. OTHERWISE THE ORIGINAL "IT" IS "IT" AGAIN AND THE GAME
BEGINS AGAIN. THIS GAME WAS ALWAYS PLAYED AT NIGHT. "IT"
COULD HIDE BETTER AND THE DARKNESS ADDED TO THE FEAR AND
EXCITEMENT. THE BOUNDARIES WERE ALWAYS SETTLED BEFORE HAND AS
WELL AS A TIME LIMIT FOR FINDING "IT".
Where learned: MICHIGAN ; Flint
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting Ballad Song Dance Game Music Verse -- Hiding Searching |
Date learned: 05-00-1978
Chinese Frozen Tag
This is an outdoor tag game.
Any number can play.
One person is chosen to be it.
The boundaries of the playing area are determined depending
on the number of players.
"It" begins the game by giving the players a ten second
get-away. He then proceeds to tag the players.
Once a player has been tagged he is frozen.
This means he must stand in the place he was tagged with
his hands on his head and his legs spread apart.
"It" continues to tag the rest of the players.
However, at the same time, other players who are not yet
frozen, may unfreeze the frozen players by crawling between
their legs. But, this process takes a few extra seconds
and may cause both to become frozen if "it" can tag them.
The game ends when "it" can get all players frozen at once.
The player who was frozen first becomes "it" for the next
game.
If a large number of people play, there may be two "it"s.
Where learned: MICHIGAN ; HEMLOCK
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00001980S
Boilerburst
A circle is drawn on the pavement. Squares, or homes, are
drawn at different places around the circle. There is one
less home than there is players. One player is chosen to be
it and he stands in the middle of the circle. All of the
other players stand on one of the home squares.
The player who is in the middle begins the game by telling
a story, usually quite a silly story without much of a plot.
At some point in the middle of the story the storyteller
will yell (or say very calmly) BOILERBURST!!!! Then all of
the other players have to run to a new home. During this
time the player who is it tries to reach a home before
another player. The player who does not get a home becomes
it and resumes the story.
Submitter comment:
Many different strategies are used in telling the story.
Sometimes boilerburst is barely whispered to catch
the players off guard, or it may interrupt the story
in such a way that it is totally unexpected.
Where learned: MICHIGAN ; HEMLOCK
Subject headings: | PROSE NARRATIVE -- Formula tale Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00001980S
Betting on a cock fight with an excess of more than one hundred
dollars and the cock that you bet on loses, you will have
bad luck for one week.
Submitter comment:
I learned of this belief back in seventh grade when we had a
guest speaker come in and talk to the class about games
involving animals.
Where learned: MICHIGAN ; WEST BLOOMFIELD
Keyword(s): Ring, Money.
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting BELIEF -- Bird BELIEF -- Measure of time WeekDayHour BELIEF -- Bad luck |
Date learned: 00-00-1983
The lightning is the angels playing flashlight tag.
Where learned: MICHIGAN ; FERNDALE
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting BELIEF -- Angel BELIEF -- Lightning Thunder |
Date learned: 00-00-1974
CB TAG
ANYONE WITH A CAR, A CB, AND A FREE WEEKEND EVENING CAN JOIN A
GAME OF CB TAG. THE PLAYERS ALSO NEED AN AREA TO PLAY. THIS GAME
DEVELOPED AMONG GRATIOT AVENUE CRUISERS IN ROSEVILLE, MICHIGAN.
THE PLAYERS GATHER IN A PARKING LOT TO ESTABLISH WHO IS PLAYING.
IT IS IMPORTANT TO REMEMBER WHAT TYPE OF CAR EACH PLAYER IS
DRIVING. THE PLAYERS THEN DRIVE OFF IN ALL DIRECTIONS ALTHOUGH
THEY CANNOT GO BEYOND PRE-SET BOUNDARIES. AFTER ABOUT FIFTEEN
MINUTES THEY BEGIN TO COMMUNICATE USING THEIR CB RADIOS. FROM
THIS POINT ON THEY ARE LOOKING FOR OTHER PLAYERS. EACH PLAYER
MUST CHECK IN EVERY FIVE MINUTES. WHEN ONE PLAYER SEES ANOTHER,
THE SECOND PLAYER IS "CAUGHT" AND MUST RETURN TO THE ORIGINAL
PARKING LOT. THE GAME IS OVER WHEN ALL PLAYERS HAVE RETURNED TO
THE LOT. THE WINNER IS THE DRIVER WHO IS NOT SIGHTED BY THE OTHER
PLAYERS.
Submitter comment:
I LEARNED OF THIS GAME FROM A CO-WORKER AT THE MACOMB COUNTY
LIBRARY IN MOUNT CLEMENS, MICHIGAN WHO WAS A REGULAR PLAYER.
Where learned: MICHIGAN ; Mount Clemens
Date learned: 00-00-1990
Game Uga Buga
Get as many kids as you can to play. Split the kids up into
groups of Cannibals and Safari people. There should only be a
small amount of Cannibals compared to Safari people. The
Cannibals try to catch the Safari people and tie them to trees.
The Safari people have to untie their teammates without getting
captured. You end the game when all the Safari or Cannibals are
killed or captured.
Submitter comment: Gordie played this game when he was 5 to 9 years old.
Where learned: MICHIGAN
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00001970S
Submarines and Battleships
Get as many people as you can to play. Depending on the amount
you get to play, one or two people are it. The rest of the people
are placed into groups of either battleships or submarines. They
line up on one side of the lawn. The people that are it stand in
the middle of the lawn and yell, "Submarines, go." All the people
that are submarines run across to the other side of the lawn. If
you get tagged by the people that are it, you have to sit down
right where you were tagged. You continue to play the game by
sending over the two groups, and you can even send them over
together. The people that get tagged can help the people that are
it by putting out their hands and trying to tag people as they run
by. The game ends when one person is left trying to run across
the lawn.
Where learned: MICHIGAN
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00001970S
7-up
There are seven players involved in this game of 7-up. Each
person is assigned a certain method of bouncing a ball. Three of
the players cover their eyes while the other players throw balls
at them lightly. The object of the game is to determine who threw
which ball. You may distinguish the players by each one's unique
bounce, but if all the balls are thrown at you at the same time,
it is difficult to discern which person threw each ball. When one
of the players is identified, he must sit out until the rest of
the ball throwers are known. Then the last person to be
identified is not "it." This means he gets to be assigned a new
pattern of bouncing the ball and group of individuals who
previously had covered their eyes are assigned ball patterns also.
The individual who had just thrown the balls are now "it."
Submitter comment:
There is also another version of this game which was usually
played during indoor recess. Seven students from the class were
selected to stand against the chalkboard. The remaining students
laid their heads on their desks covering their eyes. One person
with head down would count to 30 and then say, "Heads up 7-up."
While this person is counting to 30, the seven people at the
chalkboard would run around the room and tag one person on the
head. The person tagged would then raise their hand, indicating
they had been already chosen. After the seven individuals at the
chalkboard had tagged one person, they were to run back to the
chalkboard as quickly as possible. If the person counting reaches
the number thirty before the people are done tagging the others,
they are automatically out. The person who catches them gets to
go to the chalkboard the next game. Each of the seven people who
have been tagged, get to guess once who tagged them. If they got
it right then they replaced that person at the board. If the
individual guessed incorrectly then the person at the board
remained at their position. In this version one can cheat by
peeking through their fingers.
Where learned: MICHIGAN ; Sandusky
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting Ballad Song Dance Game Music Verse -- Guessing Ballad Song Dance Game Music Verse -- Special Object or Implement |
Date learned: 00-00-1959
Color Tag (Game)
The game is played by a group of more than four children, in a
large, outside area. One child is selected to be "It," and begins the
game by counting to ten. The other children run away, and
"It" attempts to catch them. If a child is about to be caught, he or
she can sit down and yell the name of a color. Any colors can be
used, but they cannot be repeated. "It" must either catch a child
before he or she sits down and says a color, or a color must be
repeated in order for "It" to become a player.
Submitter comment: I played this game as a small child with my school friends.
Where learned: MICHIGAN ; SAGINAW
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00001975CA
T.V. Tag
You find a dirt area outside and a stick. You draw a square in
the dirt; this is your T.V. You write the clues in your Square,
things like the time of the show, channel and day that it's on.
The object of the game is for the person who is "it" to figure out
the answer and chase the person.
Where learned: DETROIT
Subject headings: | Favorites Ballad Song Dance Game Music Verse -- Racing Chasing Fighting Ballad Song Dance Game Music Verse -- Special Object or Implement |
Date learned: 00001970S
Freeze Tag
Any number of people can play, the more the better. One
person is chosen to say the formula counting-out a rhyme, to
choose the people, who will be out and not have to be it ("It")
means he or she will be the first to chase the rest of the people
playing the game. The object of this game is for the person
that's it to chase and "freeze" one person at a time until all of
them are caught, or frozen. The ones that are free have to
unfreeze, the ones who are frozen. That's to keep the game
going.
Submitter comment:
You have to be a fast runner to be able to catch everyone of
the children playing the game, or you will never be able to be
the on being chased by the one that's it. Because the free ones
have to unfreeze everyone is frozen. I didn't like this game
very much, because all the bigger children, had longer legs, and
could catch the smaller children, such as I who never really got
a chance to be the one being it.
Where learned: MICHIGAN ; DETROIT
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Green Light, Red Light
One person acts as the leader (or the traffic light) and the
others are players. The leader stands a distance from the
players with his back facing them. While the leader has his back
turned to the players he recites green light (meaning the players
can run towards him) red light (meaning the players have to
stop). When the leader says red light and turns to face the
players anyone caught running is told to go back to the starting
line. The first person to reach the leader (or the traffic
light) wins the game.
Where learned: MICHIGAN ; DETROIT
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00-00-1965
Mister Fox
Any number can play. One person stands a distance from the
other players and that person is Mr. Fox. Mr. Fox stands facing
the players and each player has a turn. The players say Mr. Fox,
Mr. Fox what time is it? Mr. Fox responds with a time, for
example 1 o'clock or 5 o'clock. Whatever time he gives the
players take that many steps. (The times given are from 1
o'clock to midnight.) When the players are within reach of Mr.
Fox, when he is asked what time is it he shouts Midnight and
starts running after the players. The player that he catches
becomes Mr. Fox.
Where learned: MICHIGAN ; DETROIT
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00-00-1965
Mother May I
Any number can play. One person acts as the mother. The
person acting as the mother stands a distance away from the
players. Each person gets a turn. The players ask mother if
they can do certain things. For example, " Mother May I take 2
giant steps?" Mother can respond in a positive manner by saying
"Yes you may" or by telling that player to take ever more steps
or bigger than giant steps or mother may respond in a negative
way by saying "No, you may take some steps backwards" or "You may
take little steps." It is up to the mother to grant the players
their wishes. First person to reach mother wins and becomes
mother.
Where learned: MICHIGAN ; DETROIT
James Callow Keyword(s): POLITENESS
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00-00-1966
Mr. Fox
As a young girl, my siblings, neighbors and I used to play a
game called "Mr. Fox." The object of the game was to avoid
becoming "Mr. Fox" or "It." One player was elected to become "Mr.
Fox" or "It." This player stood a select distance from the other
players with his/her back to the players. Players lined up in a
straight line and in unison called out "Mr. Fox, Mr. Fox, what time
is it?" Depending upon the answer given by "Mr. Fox," players
would have to move towards Mr. Fox a certain number of steps.
For example: Players: "Mr. Fox, Mr. Fox, what time is it?"
Mr. Fox: "It's three o'clock." Each player would then take three
regular-sized steps toward Mr. Fox.
During the time that the players are moving toward Mr. Fox, Mr. Fox
keeps his/her back turned to the players. When Mr. Fox "feels"
that the players are near enough for him/her to easily pursue,
he/she gives the time as being "Midnight" and chases the players
until he/she tags one, who then becomes Mr. Fox.
The game is repeated with a new "Mr. Fox."
Where learned: MICHIGAN ; DETROIT
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |