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CHASE
THERE ARE TWO TEAMS. ONE TEAM STANDS AROUND A POLE.
THE OTHER TEAM GOES AND HIDES. THE TEAM AROUND THE
POLE COUNTS TO TWENTY AND GOES TO TRY TO FIND THEM.
TO CATCH A GUY, THEY HAVE TO HOLD HIM FOR FIVE
SECONDS. IF THEY CATCH HIM, HE HAS TO STAY AT THE POLE.
IF A PLAYER WHO IS NOT CAUGHT SEES ANYBODY AT THE
POLE HE CAN GO AND FREE HIM BY TAGGING HIM. WHEN
EVERYBODY IS CAUGHT THE TEAMS CHANGE ROLES.
Where learned: ILLINOIS ; GLENVIEW
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 11-25-1970
DUCK-DUCK-GOOSE
THE GAME BEGINS WITH THE PLAYERS SITTING DOWN IN A
CIRCLE. ONE PERSON IS CHOSEN AS "IT." "IT" WALKS
AROUND THE CIRCLE TAPPING THE PLAYERS ON THE HEAD AND
HE SAYS "DUCK, DUCK" UNTIL HE DECIDES TO TAP A PLAYER
AND SAY "GOOSE." THIS PLAYER THEN HAS TO TRY TO
CATCH "IT." IF "IT" RUNS AROUND THE CIRCLE TWICE
AND IS ABLE TO SIT DOWN IN THE EMPTY SPACE, THEN
THE PLAYER THAT HE CHOSE IS "IT." IF "IT" GETS
TAGGED, THEN HE REMAINS IT.
Where learned: MICHIGAN ; UNIVERSITY OF DETROIT ; DETROIT ; ILLINOIS ; GLENVIEW ; ASSUMED
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 12-02-1970
DUCK, DUCK, GOOSE
THIS IS A VARIANT OF "DUCK, DUCK, GRAY DUCK." ALL
CHILDREN ARE IN A CIRCLE IN SQUAT POSITION. ONE
PERSON WALKS OUTSIDE THE CIRCLE AND TAPS EACH ONE ON
THE HEAD SAYING, "DUCK." WHEN HE TAPS A HEAD AND SAYS
"GOOSE" THAT PERSON MUST CHASE HIM BEFORE HE
REACHES THE ORIGINAL PLACE OF THE OTHER PLAYER.
IF HE IS CAUGHT, HE NOW TAKES THE PLACE OF THE ONE
OUTSIDE AND THE GAME CONTINUES.
Where learned: MICHIGAN ; DETROIT
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
DUCK, DUCK, GOOSE
PEOPLE ASSEMBLE IN A CIRCLE. ONE PERSON REMAINS
IN THE CENTER. THIS PERSON GOES AROUND TAPPING
EACH PERSON ON THE HEAD. HE SAYS "DUCK" AS HE TAPS
EACH ONE. HOWEVER, WHEN HE TAPS ONE AND SAYS "GOOSE,"
THIS DESIGNATED PERSON MUST CHASE HIM. THE OBJECT
IS TO GET TO THE CHOSEN ONE'S PLACE BEFORE HE TAGS
YOU. IF YOU DO, THE "GOOSE" IS NOW IN THE MIDDLE.
IF HE TAGS, HOWEVER, IT'S BACK IN THE MIDDLE FOR YOU.
Where learned: HOME
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 03-00-1970
A GAME WE PLAYED AS SMALL CHILDREN WAS CALLED DUCK,
DUCK, GOOSE. THE CHILDREN WOULD SIT ON A LAWN IN A
CIRCLE AND ONE PERSON WOULD GO AROUND AND TOUCH EACH
ONE ON THE HEAD AND SAY "DUCK." IF HE SAID "GOOSE"
THAT PERSON WOULD GET UP AND TRY TO CATCH THE PERSON
WHO TOUCHED HIM. IF THE PERSON WHO SAID "GOOSE"
WOULD RUN AROUND THE CIRCLE OF CHILDREN AND SIT DOWN
IN THE PERSON'S PLACE HE TOUCHED, WITHOUT BEING
CAUGHT, HE WAS SAFE. IF NOT, HE WOULD GO TO THE
MIDDLE OF THE CIRCLE AND WAIT OUT THE GAME.
Where learned: MICHIGAN ; ROYAL OAK
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 11-15-1969
DUCK, DUCK, DUCK, GOOSE
ALL PLAYERS SIT IN A CIRCLE. ONE PERSON IS "IT"
AND GOES AROUND TO EACH PLAYER, TAPPING HIM ON THE
HEAD AND SAYING "DUCK." CHOOSING ONE PLAYER,
THE PERSON WHO IS IT WILL TAP HIM ON THE HEAD
AND SAY "GOOSE," AND THIS PERSON MUST CHASE "IT"
AROUND THE CIRCLE AND TRY TO CATCH HIM BEFORE HE CAN
REACH THE "GOOSE'S" PLACE AND SIT DOWN.
Where learned: MICHIGAN ; BIRMINGHAM
James Callow Keyword(s): CHASING GAME
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 11-00-1969
TAPPY ON THE ICEBOX
EVERYONE STANDS IN LINE IN FRONT OF "IT." THE PERSON
WHO IS IT TAPS EVERYONE ON THE HEAD, SAYING,
"TAPPY ON THE ICEBOX, ONE, TWO, THREE. DON'T YOU
LAUGH, DON'T YOU SMILE, DON'T YOU SHOW YOUR DIRTY
TEETH." THE PERSON TAPPED ON THE WORD TEETH MUST
CHASE "IT" WHILE EVERYONE ELSE CHASES HIM.
Where learned: MICHIGAN ; BIRMINGHAM
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 11-22-1970
CASHE CASHE
THIS GAME IS THE FRENCH VERSION OF THE GAME OF TAG.
THE CHILDREN DIVIDE INTO TWO GROUS. GROUP ONE GOES
OUT AND HIDES WHILE GROUP TWO COUNTS TO A CERTAIN
NUMBER. THEN GROUP TWO TRIES TO FIND THE MEMBERS
OF GROUP ONE AND TAGS THEM. GROUP TWO WINS WHEN
ALL THE MEMBERS OF GROUP ONE ARE TAGGED. THEN GROUP
ONE IS THE SEARCHER.
Where learned: MICHIGAN ; DETROIT
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 03-10-1968
GRAY DUCK
CIRCLE FORMATION. THE CHILD WHO IS "IT" WALKS
AROUND THE OUTSIDE OF THE CIRCLE. THE CHILDREN HE
TAPS (TO THEM) HE SAYS "DUCK, DUCK, GRAY DUCK."
WHEN HE TOUCHES THE CHILD AND SAYS "GRAY DUCK" HE
STARTS TO RUN AND THE CHILD TAGGED FOLLOWS, TRYING
TO CATCH HIM. IF THE CAUGHT CHILD DOES NOT GET
BACK TO HIS SPOT IN THE CIRCLE IN TIME, HE MUST
SQUAT LIKE A DUCK IN THE CENTER OF THE CIRCLE AND
THE GAME CONTINUES TILL ALL THE DUCKS ARE SQUATTING.
Submitter comment: LEARNED FROM KINDERGARDEN CHILDREN.
Where learned: DETROIT ; MICHIGAN, ASSUMED
James Callow Keyword(s): COLOR: GRAY ; CONFIGURATION: CIRCLE
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting SPEECH -- Onomatopoeia |
Date learned: 12-05-1966
STAR LIGHT, STAR BRIGHT
AFTER DARK, CHILDREN GATHER AROUND A STREET LIGHT.
"IT" COUNTS WHILE CHILDREN HIDE. AFTER COUNTING
TO SPECIFIED NUMBER, HE BEGINS LOOKING FOR PLAYERS
SAYING "STAR LIGHT, STAR BRIGHT, HOPE TO SEE A
GHOST TONIGHT. ONE O'CLOCK, HE IS NOT HERE, TWO
O'CLOCK, HE IS NOT HERE, ETC." UNTIL A CHILD IS
SPIED WITH "HE IS HERE." A RACE TO THE STARTING
POINT ENSUES. IF "IT" TAPS THE PLAYER BEFORE REACHING
THE STREET LIGHT, HE IS IT AND THE GAME BEGINS.
IF NOT, HE KEEPS LOOKING FOR PLAYERS AS IN "HIDE
AND SEEK."
Where learned: MICHIGAN ; DETROIT ; MINNESOTA
James Callow Keyword(s): COUNTING
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting Ballad Song Dance Game Music Verse -- Game Verse C750.524 |
Date learned: NOT GIVEN
GHOST IN THE GRAVEYARD
ONE CHILD WAS THE GHOST AND THE OTHERS WERE VISITORS
TO THE GRAVEYARD. THE VISITORS WOULD GATHER AROUND
ONE SPOT WHILE THE GHOST WENT OUT TO HIDE. THE
VISITORS WOULD CHANT "ONE O'CLOCK, HE ISN'T HERE, TWO
O'CLOCK, HE ISN'T HERE...TWELVE O'CLOCK, HE'S ON HIS
WAY." AT THIS POINT, THE GHOST JUMPPED OUT OF HIDING
AND CHASED THE VISITORS. THE ONE THAT WAS CAUGHT
BECAME THE NEW FOX. (GHOST?) THIS GAME WAS USUALLY
PLAYED AFTER DARK.
Submitter comment: VARIATION: WHAT TIME IS IT, MR. FOX?
Where learned: MICHIGAN ; DETROIT
James Callow Keyword(s): COUNTING
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting Ballad Song Dance Game Music Verse -- Game Verse C750.524 |
Date learned: NOT GIVEN
DUCK, DUCK, GRAY DUCK
ALL CHILDREN (SQUAT POSITION) ARE IN A CIRCLE. ONE
PERSON WALKS ON THE OUTSIDE OF THE CIRCLE AND TAPS
EACH ONE ON THE HEAD, SAYING, "DUCK" ON EACH ONE.
WHEN HE HITS A HEAD AND SAYS "GRAY DUCK" THAT PERSON
MUST CHASE THE TAPPER. THE TAPPER MUST GET TO THE
OTHER CHILD'S POSITION IN THE CIRCLE AND SQUAT
BEFORE HE IS CAUGHT. IF HE IS CAUGHT, HE NOW TAKES
THE PLACE OF THE ONE OUTSIDE THE CIRCLE AND THE GAME
CONTINUES.
James Callow Keyword(s): COLOR: GRAY ; CONFIGURATION: CIRCLE
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 00001964-1965
PENNSYLVANIA DUTCH
THIS IS AN ACTING GAME. THE PLAYERS DIVIDE UP INTO
TWO SIDES AND DETERMINE WHICH SIDE WILL GO FIRST.
THAT SIDE DECIDES ON SOME PANTOMIME THAT THEY WILL
PERFORM. THEY THEN GO OVER TO THE OTHER SIDE AND
RECITE THIS RHYME:
(SIDE ONE IS THE ACTING SIDE):
1. HERE WE COME.
2. WHERE FROM?
1: PENNSYLVANIA DUTCH.
2. WHAT'S YOUR TRADE?
1. LEMONADE.
2. SHOW US SOME.
SIDE ONE THEN ACTS OUT ITS PANTOMIME. AS SOON AS
SOMEONE ON SIDE TWO KNOWS WHAT SIDE ONE IS DOING,
HE SHOUTS IT OUT. IF IT IS RIGHT, SIDE TWO CHASES SIDE
ONE BACK TO ITS GOAL. EVERY PERSON IT CATCHES GOES
OVER TO SIDE TWO. THEN IT IS SIDE TWO'S TURN. IF
THEY DON'T CATCH ANYONE, SIDE ONE TAKES ANOTHER TURN.
THIS CONTINUES UNTIL THERE IS ONLY ONE SIDE LEFT.
Where learned: MICHIGAN ; JACKSON
James Callow Keyword(s): DIALOGUE ; DRINK: LEMONADE ; RHYME: AABCCA
Date learned: NOT GIVEN
GOING DOWNTOWN
GAME STARTS WITH A LINE OF PLAYERS. LEADER SAYS:
"I'M GOING DOWNTOWN TO SMOKE MY PIPE,
I WON'T BE BACK 'TIL SATURDAY NIGHT.
I'LL WHIP YOU BLAC, I'LL WHIP YOU BLUE,
ESPECIALLY YOU MY DAUGHTER SUE.
(THE LEADER CHOOSES SOMEONE TO BE SUE).
THE LEADER THEN LEAVES THE GROUP. A WITCH COMES
ALONG AND GIVES EACH MEMBER OF THE GROUP THE NAME
OF A COLOR AND STEALS ONE OF THE MEMBERS (SUE).
THE LEADER RETURNS: "WHERE'S SUE?"
GROUP ANSWERS: "THE WITCH TOOK HER."
THE WITCH RETURNS. THE LEADER CALLS OUT COLORS AND
THE WITCH CHASES THE MEMBER WHO RESPONDS TO HER
GIVEN COLOR. A MEMBER WHO IS NOT CAUGHT BECOMES
THE MOTHER, AND THE GIRL WHO WAS "SUE" IS NOW THE
WITCH.
Submitter comment:
THIS GAME HAS MANY VERSIONS IN DIFFERENT NEIGH-
BORHOODS.
Where learned: MICHIGAN ; HUNTINGTON WOODS
Date learned: 02-20-1970
NEW YORK
YOU WOULD CHOOSE SIDES AND DECIDE WHAT THE OTHER SIDE
SHOULD DO. ONE SIDE WOULD SAY: HERE WE COME.
THE OTHER WOULD ASK: WHERE FROM? ANSWER: NEW YORK.
QUESTION: WHAT'S YOUR TRADE? ANSWER: ICE CREAM AND
LEMONADE. QUESTION: GIVE ME YOUR INITIAL AND SET
TO WORK.
THEN THE OPPOSING SIDE WOULD GIVE THE INITIALS OF THE
TASK THEY HAD CHOSEN FOR THE OTHER SIDE TO DO; FOR
EXAMPLE, "SSFSS" FOR "SEWING SOCKS FOR SEVEN SISTERS."
THEN THEY WOULD PANTOMIME THE ACTION AND THAT
OPPOSING SIDE WOULD HAVE TO GUESS WHAT IT WAS. WHEN
THEY GUESSED IT RIGHT, THE PANTOMIMING TEAM WOULD ALL
RUN; WHOEVER WAS CAUGHT WOULD HAVE TO GO OVER TO THE
OTHER SIDE.
Submitter comment: PLAYED WHEN SHE WAS A GIRL IN GLOUCESTER, OHIO.
Where learned: MICHIGAN ; OHIO ; DETROIT ; GLOUCESTER
James Callow Keyword(s): ALLITERATION ; DIALOGUE ; RHYME: AABCCD
Date learned: 05-11-1965
Hide and Seek
Last night, night before, twenty-four men at my door. Let them in, knocked them down with a bowling pin.
Count to ten.
Where learned: TENNESSEE ; NASHVILLE
Subject headings: | Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |