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CRACK THE WHIP

THIS GAME WAS PLAYED WITH ROLLERSKATES, AND THERE WAS NO LIMIT TO
THE PLAYERS. IT BEGAN WITH THE LEADER WHO SKATED ALONG, AND THEN
SOMEONE GRABBED ONTO HIS HAND, AND THIS CONTINUED UNTIL A CHAIN OF
PEOPLE FORMED. BUT IN ANY TIME OF THE GAME, THE LEADER MADE A
QUICK HALF MOON TURN, WHICH CAUSED A WHIP THAT USUALLY THREW THE
LAST PERSON OUT OF LINE AND WITH A GOOD BRUISE.

Submitter comment: MY DAD LEARNED THIS GAME IN HAMTRAMCK AS A YOUNG BOY. HE ENJOYED
PLAYING IT THEN, BUT NOW THOUGHT IT WAS KIND OF ROUGH WHEN THE LAST
PERSON ON THE WHIP SCRAPED HIS LEGS BAD.

Where learned: MICHIGAN ; HAMTRAMCK

Subject headings: Favorites
Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1940

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"500"

THIS GAME INCLUDES FROM THREE PLAYERS AND UP, ONE PLAYER IS
DESIGNATED AS THE THROWER, AND THE REST OF THE PLAYERS GROUP THEM-
SELVES THIRTY TO FIFTY YARDS AWAY. THE THROWER THEN HURLS A
SMALL BALL (USUALLY A TENNIS BALL) IN THE DIRECTION OF THE
GROUP OF PLAYERS. THE OBJECT OF THE GAME IS TO CATCH THE BALL
IN THE AIR, OR AT LEAST BEFORE IT BOUNCES THREE TIMES. IT IS
IN THIS WAY THAT POINTS ARE SCORED. POINTS ARE DISTRIBUTED IN
THIS MANNER: IF YOU CATCH THE BALL IN THE AIR--100 POINTS;
ON ONE BOUNCE--75 POINTS; ON TWO BOUNCES--50 POINTS; ON THREE
BOUNCES--25 POINTS. IF THE BALL BOUNCES MORE THAN THREE TIMES
IT IS DECLARED DEAD. ALL PLAYERS ARE ELIGIBLE TO CATCH THE BALL
ON ANY GIVEN TOSS. WHEN ONE PLAYER REACHES 500 POINTS, THE GAME
IS ENDED, AND THE PLAYER WHO ACCUMULATED 500 POINTS BECOMES THE
NEW THROWER. POINTS DO NOT CARRY OVER FROM GAME TO GAME.

Where learned: MICHIGAN ; DEARBORN

Subject headings: Favorites
Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1972

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PADIDDLES

A CAR WITH ONLY ONE HEADLIGHT BURNING, IS CALLED A
"PADIDDLE." IF THE GIRL SEES IT FIRST, SHE MAY HIT
THE BOY. IF THE BOY SEES IT FIRST HE MAY KISS THE
GIRL.

Submitter comment: THE INFORMANT LEARNED THIS FROM HIS FRIENDS ABOUT
1961.

Where learned: MICHIGAN ; DETROIT

Subject headings: 686 Properties attributed to specific numbers or numerals individually.
Ballad Song Dance Game Music Verse -- Special Object or Implement
CUSTOM FESTIVAL -- Entertainment Diversion

Date learned: 00-00-1961

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ALPHABET GAME

THIS GAME REQUIRES TWO PEOPLE AND PENCILS WITH SOME PAPER.
THE OPPONENTS BOTH WRITE DOWN THE LETTER A AND THEN TRY
TO DRAW A PICTURE FROM IT. A JUDGE THEN DECIDES WHO DID
THE BEST DRAWING AND THAT PERSON WINS A PRIZE. THE
PLAYERS THEN TAKE THE NEXT LETTER OF THE ALPHABET AND
DRAW A PICTURE FROM IT AND THE GAME CONTINUES UNTIL THE
ALPHABET IS FINISHED.

Where learned: MICHIGAN ; DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 04-05-1972

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JACKS GAME

YEARS AGO IN RUSSIA, THE CHILDREN WOULD TAKE TINY LAMB
BONES, DRY THE, AND USE THEM FOR JACKS.

Submitter comment: INFORMANT SAID THAT HER MOTHER-IN-LAW GREW UP IN RUSSIA
(1897-1902) AND REMEMBERS MAKING AND PLAYING WITH THESE
BONES.

Where learned: MICHIGAN ; OAK PARK

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 02-02-1972

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BAD LUCK

IF, IN PLAYING CARDS, YOU HAVE BAD LUCK, A WALK AROUND THE CHAIR
WILL BRING GOOD LUCK.

Where learned: NOT GIVEN

Keyword(s): CONVERSION ; GAMES: CARDS ; HOME, DOMESTIC PURSUITS

James Callow Keyword(s): POSITION DIRECTION

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement
BELIEF -- Entertainment Diversion
BELIEF -- Conversions P883.6

Date learned: 11-01-1967

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GAMES - PIG

ANY NUMBER CAN PLAY. THE PARTICIPANTS PLAY CATCH, WHEN ONE MISSES
THEY ARE GIVEN A P, THE SECOND TIME THEY MISS AN I AND THE
THIRD TIME THEY ARE A PIG AND OUT OF THE GAME.

Submitter comment: THIS GAME CAN ALSO USE ANY OTHER ANIMAL NAME.

Where learned: DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1981

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BLUE BELLS

BLUE BELLS. THIS IS A JUMP ROPE GAME WHERE INSTEAD OF TWIRLING THE
JUMP ROPE, YOU SWAY IT BACK AND FORTH. IT STARTS OFF LOW AND
GETS HIGHER OR ITSTARTS OFF SLOE AND GETS FASTER.

Where learned: MICHIGAN ; GARDEN CITY

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1967

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JUMP ROPE TAG

JUMP ROPE TAG. TWO GIRLS PLAY TAG GOING THROUGH THE ROPE AND
RUNNING AROUND THE "ENDS". THE GIRL THAT IS IT HAS TO DO THE SAME
AMOUNT OF JUMPS IN THE SAME MANNER AS THE GIRL BEING CHASED. IF
THE GIRL BEING CHASED IS CAUGHT, SHE TAKES THE END AND THE GIRL
THAT WAS IT, IS NOW THE LEADER.

Submitter comment: THERE ARE MANY JUMPS AND TRICKS THAT CAN BE DONE TO KEEP FROM BEING
CAUGHT.

Where learned: MICHIGAN ; GARDEN CITY

Subject headings: Ballad Song Dance Game Music Verse -- Racing Chasing Fighting
Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1967

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GAME

JUMPROPE GAME. THE GAME IS SCHOOL AND YOU START AT KINTERGARDEN
AND RUN THROUGH THE TWIRLING ROPE. THEN FOR EACH GRADE YOU JUMP
THE NUMBER OF JUMPS. WHEN YOU MISS, YOU TAKE THE TWIRLING END.
WHEN IT IS YOUR TURN AGAIN YOU MUST START OVER.

Where learned: MICHIGAN ; GARDEN CITY

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1968

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UP AND DOWN THE RIVER (DRINKING GAME)

UP AND DOWN THE RIVER. THIS IS PLAYED WITH AN UNLIMITED AMOUNT OF
PLAYERS AND A DECK OF CARDS. FOUR CARDS ARE DEALT FACE UP TO
EVERYONE.
THE DEALER FLIPS OVER THE TOP CARD AND IF YOU HAVE THAT CARD
YOU DRINK ONCE. THE DEALER FLIPS OVER THE SECOND CARD AND IF YOU
HAVE THAT CARD, PLUS THE FIRST CARD, YOU DRINK TWICE. THIS GOES ON
TO FIVE. THAT'S GOING UP THE RIVER, NOW GOING DOWN THE RIVER,
YOU GIVE YOUR DRINKS AWAY. FOR EXAMPLE, IF THE DEALER FLIPS A CARD
AND YOU HAVE IT, YOU'RE SUPPOSED TO DRINK 5 TIMES, BUT NOW YOU GIVE
YOUR DRINKS AWAY TO SOMEONE ELSE WHO HAS THE SAME CARD. THE OBJECT?
TO GET DRUNK AND HAVE A GOOD TIME.

Where learned: MICHIGAN ; DEARBORN HEIGHTS

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-01-979

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RED BLACK (DRINKING GAME)

RED/ BLACK. THIS IS ALSO PLAYED WITH AN UNLIMITED AMOUNT OF
PLAYERS AND A DECK OF CARDS. BEFORE HE FLIPS OVER THE TOP CARD, THE
DEALER ASKS THE PERSON "RED OR BLACK?" THE DEALER FLIPS OVER THE CARD
AND IF YOUHVE GUESSED WRONG, YOU DRINK. IF THE DEALER FLIPS THE ACE
OF SPADES, YOU DRINK 5 GULPS.

Where learned: MICHIGAN ; DEARBORN HEIGHTS

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1979

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GAME

A CHILDHOOD GAME MY BROTHER PLAYED INVOLVED TWISTING THE STEM
OF AN APPLE WHILE SIMULTANEOUSLY RECITING THE ALPHABET.
THE LETTER HE WAS ON WHEN THE STEM BROKE OFF WOULD BE THE FIRST
INITIAL OF THE PERSON HE WOULD EVENTUALLY MARRY.

Submitter comment: PLACED HERE BECAUSE CHILDHOOD ALPHABET COUNTING GAME

Where learned: DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement
BELIEF -- Marriage
BELIEF -- Use of Object

Date learned: 00001960S

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GAME

A POPULAR GAME IN MY NEIGHBORHOOD IS SUICIDE BASKETBALL.
IN THIS GAME, REQUIRING TWO OR MORE PLAYERS, THE OBJECT IS TO
MAKE A BASKET IF YOU ARE ON THE OFFENSE, AND STOP THE MAKING OF
A BASKET IF YOU ARE ON DEFENSE.
A PLAYER IS ELIMINATED IF SOMEONE MAKES A BASKET ON THEM, THEY
ARE BLOCKED IN DELIVERING THEIR SHOT, OR IF THEY SHOOT AND
MISS THE BASKET COMPLETELY.
THE NAME OF THIS GAME COMES FROM THE BOAST OF AT LEAST ONE
PLAYER THAT IT IS SUICIDE TO TAKE HIM ON.

Where learned: DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1976

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CUT THE CHEESE

PLAYED WITH FOUR OR MORE PLAYERS TWO OF WHICH ARE AT THE ENDS OF A
JUMPROPE OR OTHER ROPE. THEY MOVE THE ROPE UP AND DOWN ALTERNATING
FROM EACH OTHER. THE OTHER PEOPLE MUST TRY TO RUN, JUMP OR DIVE TO
GET OVER OR UNDER THE ROPE WITHOUT BEING TOUCHED BY THE ROPE. THE
FIRST TWO PEOPLE TO GET TOUCHED WORK THE ENDS OF THE ROPE FOR THE
NEXT GAME. THE WINNER IS THE LAST PERSON TO GET THROUGH THE ROPE
WITHOUT BEING TOUCHED.

Submitter comment: THIS IS A GAME PLAYED BY MY SISTERS AND THEIR FRIENDS WHEN THEY
WERE ABOUT 8 TO 10 YEARS OF AGE

Where learned: MICHIGAN ; LINCOLN PARK

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 09-00-1981

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SQUIGGLY WORM

PLAYED BY FOUR OR MORE PEOPLE TWO OF WHICH ARE AT THE ENDS OF
THE ROPE. THE ENDS FIRST WHIP THE ROPE BACK AND FORTH ACROSS THE
GROUND AND THE OTHER PLAYERS MUST JUMP ACROSS THE ROPE. THE ROPE IS
THEN RAISED IN SMALL AMOUNTS AND THE OTHER PLAYERS AGAIN MUST JUMP
THE ROPE. IF AT ANYTIME A PLAYER TOUCHES THE ROPE IN AN ATTEMPT TO
JUMP IT HE IS OUT. THE WINNER IS THE LAST PERSON TO GET OUT.

Where learned: MICHIGAN ; LINCOLN PARK

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 00-00-1968

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NIP

THE GAME WAS CALLED NIP. A THREE-INCH PIECE OF WOOD WAS CUT OFF THE
END OF A BROOMSTICK AND WAS WHITTLED DOWN TO A POINT ON EACH END.
THE PIECE WAS PLACED ON THE SIDEWALK NEXT TO A CIRCLE EITHER DRAWN
ON THE CEMENT OR DUG IN THE GROUND. THE "HITTER" WOULD STRIKE ONE
END OF THE STICK, CAUSING IT TO POP INTO THE AIR, AND WOULD THEN HIT
IT DOWN THE STREET WITH THE REST OF THE BROOM. THE "FIELDER" THEN
HAD TWO WAYS TO GET THE "HITTER" OUT: EITHER CATCH THE PIECE IN THE
AIR, OR, AFTER RETRIEVING IT, THROWING IT WITHIN A BROOM'S LENGTH
OF THE CIRCLE. THE "HITTER" WOULD GET A POINT FOR EACH ADDITIONAL
BROOMLENGTH, OVER ONE, THAT THE THROWN PIECE ENDED UP FROM THE
CIRCLE. PLAYERS WOULD CHANGE SIDES AFTER EACH "OUT."

Submitter comment: THE INFORMANT PROVIDED THE BASEBALL TERMS TO DESCRIBE THE GAME
BECAUSE HE COULDN'T RECALL THE ORIGINAL PHRASES. THE INFORMANT
PLAYED THIS GAME IN PENNSYLVANIA BETWEEN 1918 AND 1926. IT WAS
PLAYED FOR HOURS ON END AND USUALLY STOPPED ONLY WHEN ONE PLAYER WAS
EITHER EXTREMELY FAR BEHIND OR CALLED IN FOR SUPPER.

Where learned: MICHIGAN ; ROSEVILLE

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

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STEELIES

THE GAME WAS CALLED STEELIES AND PLAYED BETWEEN TWO PLAYERS, EACH
WITH A BALL BEARING. ONE PLAYER WOULD THROW HIS BALL BEARING OUT
ABOUT 20 FEET AND THE OTHER PLAYER WOULD THEN TRY TO HIT IT WITH
HIS BALL BEARING. IF THE SECOND PLAYER HIT IT, HE WOULD COLLECT A
NICKEL FROM THE FIRST PLAYER; IF HE MISSED, THE FIRST PLAYER WOULD
THEN TOSS HIS BALL BEARING (FROM WHERE IT HAD ORIGINALLY LANDED)
AT THE SECOND PLAYER'S BALL BEARING (WHERE IT HAD LANDED).
THE GAME WOULD CONTINUE WITH EACH PLAYER ALTERNATING TURNS.

Submitter comment: THE INFORMANT, JOHN KOWATCH, PLAYED THIS GAME ON A BIG, CINDER
PLAYGROUND FROM 1920-1930 IN PENNSYLVANIA. THIS WAS A BETTING GAME
AND THE BALL BEARINGS WERE THROWN FAR ENOUGH AWAY FROM EACH OTHER
SO THAT THEY WOULD BE HARD TO HIT. THE REASON BEHIND THIS IS THAT
NOBODY AT THAT TIME HAD MUCH MONEY TO LOSE. THE GAME ENDED WHEN ONE
PLAYER RAN OUT OF NICKELS.

Where learned: MICHIGAN ; ROSEVILLE

Subject headings: Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 03-22-1982

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DUCK ON A ROCK

THE GAME WAS CALLED "DUCK ON A ROCK" AND INVOLVED MANY PLAYERS.
ONE KID WAS "IT" AND THE REST WOULD GO AND HIDE ANYWHERE ON THE
STREET. A TIN CAN (THE "DUCK") WAS PLACED IN THE MIDDLE OF THE
STREET. AS THE PLAYER WHO WAS "IT" SEARCHED FOR THE HIDERS, ONE OF
THE KIDS WOULD RUN TO THE CAN. IF HE/SHE BEAT "IT" TO THE CAN,
HE/SHE WOULD PICK IT UP AND THROW IT DOWN THE STREET. "IT" WOULD
THEN HAVE TO GO GET THE CAN WHILE EVERYONE CHANGED HIDING PLACES.
IF "IT" WON THE RACE TO THE CAN, THE OTHER KID WOULD BECOME "IT."
THE PERSON WHO WAS "IT" COULD ALSO CHANGE PLACES WITH A HIDER IF
HE DISCOVERED THE HIDER BEFORE ANYONE THREW THE DUCK.

Submitter comment: THIS GAME WAS PLAYED IN PENNSYLVANIA BY THE INFORMANT, JOHN KOWATCH,
BETWEEN 1920-1925. OFTEN, ONE OF THE KIDS WHO GOT TO THE CAN BEFORE
"IT" WOULD THROW THE CAN IN THE DIRECTION OF ANOTHER KID'S HIDING
PLACE, HOPING TO GIVE THE LATTER AWAY.

Where learned: MICHIGAN ; ROSEVILLE

Subject headings: Favorites
Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 03-22-1982

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ROCK TEACHER: LEADER PUTS AN UNKNOWN NUMBER OF ROCKS IN THEIR HANDS,
HOLDS THEM BEHIND THEIR BACK, AND THE PLAYERS HAVE TO GUESS HOW MANY
ROCKS THEY HAVE IN THEIR HAND.

Submitter comment: THE PLAYERS START AT THE BOTTOM OF THE STEPS AND EACH TIME THEY
GUESS RIGHT THEY MOVE UP A STEP LIKE IN SCHOOL.

Where learned: MICHIGAN ; DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Guessing
Ballad Song Dance Game Music Verse -- Special Object or Implement

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