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SONG

TAKE ME OUT TO THE BALLGAME,
TAKE ME OUT TO THE PARK,
BUY ME SOME PEANUTS AND CRACKERJACKS,
I DON'T CARE IF I EVER COME BACK.
O, I'LL ROOT-TOOT-TOOT FOR THE HOME TEAM,
AND IF THEY DON'T WIN IT'S A SHAME.
IT'S A ONE, TWO, THREE STRIKES, YOU'RE OUT,
AT THE OLD BALL GAME.

Where learned: DETROIT, ASSUMED

Subject headings: Ballad Song Dance Game Music Verse -- Daily Life
Ballad Song Dance Game Music Verse -- Children
Ballad Song Dance Game Music Verse -- Knowledge

Date learned: DATE NOT RECORDED BY COLLECTOR.

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POPULAR SAYING

A FRIEND IN NEED
IS A FRIEND IN DEED

Where learned: DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Knowledge

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HANGMAN SPELLING GAME

ONE PERSON THINKS OF A WORD AND PUTS DOWN ON A PIECE OF PAPER THE
NUMBER OF BLANK SPACES THAT THERE ARE LETTERS IN THE WORD. THE OTHE
PERSON MUST NOW GUESS THE LETTERS UNTIL HE HAS SPELLED OUT THE WORD
OR HAS BEEN HANGED. LET'S SAY I HAVE DECIDED ON THE WORD AND YOU AR
GUESSING IT. I DRAW THE BLANK SPACES AND A SIMPLE GALLOWS WITH ROPE
YOU NOW GUESS A LETTER. IF THAT LETTER IS IN THE WORD I FILL IN THE
APPROPRIATE BLANK SPACE. IF THE LETTER APPEARS MORE THAN ONCE I MUS
FILL IN EACH APPEARANCE. IF THE LETTER IS NOT IN THE WORD I WRITE I
DOWN AND DRAW A CIRCLE FOR YOUR HEAD CONNECTED TO THE GALLOW ROPE.
AFTER YOUR NEXT WRONG LETTERS I DRAW LINES FOR YOUR TRUNK, BOTH ARMS
AND BOTH LEGS. IF YOU ARE A REALLY BAD GUESSER AND I WANT TO RUB IT
IN I MIGHT ADD EYES, FEET, ETC. UNTIL YOU GET THE WORD. ONE STRATEG
OF THE GUESSER IS TO GUESS VOWELS AND MOST COMMON LETTERS FIRST.

Submitter comment: EVERYBODY I KNOW HAS PLAYED HANGMAN. THIS IS A GOOD GAME TO PLAY IN
THE BACK OF A BORING CLASS.

Where learned: MICHIGAN ; BLOOMFIELD HILLS

Subject headings: Favorites
Ballad Song Dance Game Music Verse -- Knowledge
Ballad Song Dance Game Music Verse -- Guessing
Ballad Song Dance Game Music Verse -- Special Object or Implement

Date learned: 11-23-1979

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TRUTH OR DARE

A GROUP OF PEOPLE ARE NECESSARY FOR THIS GAME.
ONE PERSON TAKES A PENNY AND A DIME AND PLACES THE
PENNY IN ONE HAND AND A DIME IN THE OTHER. THE
PENNY IS CALLED TRUTH AND THE DIME IS DARE.
ONE PERSON COMES UP AND CHOOSES A HAND. THE
HAND IS CLOSED OVER THE COIN SO THE CHOOSER DOESN'T
KNOW WHICH HAND CONTAINS WHICH COIN. (CLOSED IN A
FIST). IF THE PLAYER CHOOSES THE HAND WITH THE
DIME, THE GROUP DARES HIM TO DO SOME STRANGE STUNT
LIKE CLIMBING A TELEPHONE POLE OR SINGING HAPPY
BIRTHDAY TO A BUS DRIVER. IF THE PERSON CHOOSES
THE HAND WITH THE PENNY, HE MUST TELL THE TRUTH
OR HE GETS MAULED BY THE GROUP PLAYING THE GAME.
THE PERSON USUALLY GETS ASKED A PERSONAL QUESTION
AND MUST ANSWER TRUTHFULLY.

Submitter comment: INFORMANT SAYS THERE IS USUALLY A PERSON IN THE
GROUP WHO KNOWS THE TRUTHFUL ANSWERS TO QUESTIONS
ASKED AND NOBODY GETS MAULED BY OTHER PLAYERS.

Where learned: MICHIGAN ; DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Knowledge

Date learned: 04-05-1972

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THE FASTER THINKER GAME--TRAP ONE ANOTHER MENTALLY

THE GAME BEGINS WITH TWO PEOPLE SAYING THE SAME THING SIMULTANOUSLY
BY COINCIDENCE. EXAMPLE--PERSON A SAYS, "CAT" AND PERSON B WOULD
RESPOND, "DOG". PERSON B WOULD SAY, "THREAD" AND PERSON A RESPONDS
"NEEDLE". THIS WORD ASSOCIATION CONTINUES UNTIL ONE PERSON IS
STUMPED.

Where learned: MICHIGAN ; DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Knowledge

Date learned: 10-00-1982

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GAME-MOVIE STAR

FIRST SOMEONE STARTS OFF BY SAYING
THE INITIALS OF A MOVIE STAR.
EXAMPLE I.E., THEN A PERSON HAS THREE
GUESSES, IF HE DOES NOT GET IT IN THREE
ANOTHER CLUE IS GIVEN. EXAMPLE, WAS IN
MOVIE "DIRTY HARRY," THE PERSON HAS THREE
GUESSES AGAIN, IF HE DOES NOT GET IT, ANOTHER
CLUE IS GIVEN, THIS BEING THE LAST, THIS
IS USUALLY A DESCRIPTION OF HOW HE LOOKS,
IF HE HAS OTHER SHOWS, ETC... IF THE PERSON
DOES NOT GET IT YOU ARE STILL IT.

Where learned: MICHIGAN ; DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Knowledge
Ballad Song Dance Game Music Verse -- Guessing

Date learned: 00001970S

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Hands up to Eighty-five

This is a singing and clapping game where the object is not to
hesitate. You pick a topic such as cars, colors, or names that
start with "R". It goes like this: Hands up to eighty-five going
to get names of cars.. no hesitation, no dimitration so let's go.
The first person says a car, then the second and so on, all the
time the clapping in rhythm. If you don't say a car in time you
are out, the game goes on until one person is left.

Where learned: DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Athletic sport and exercise Gymnastics
Ballad Song Dance Game Music Verse -- Singing Dancing Marching
Ballad Song Dance Game Music Verse -- Wit
Ballad Song Dance Game Music Verse -- Knowledge

Date learned: 00001970S

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Entertainment

In Silver City (Mississippi) near Highway 49W some boys would
stand near the side of the road and call off the make of cars
before the car passed.

Where learned: HOME ; DETROIT

Subject headings: Favorites
Ballad Song Dance Game Music Verse -- Knowledge
CUSTOM FESTIVAL -- Street Trip Relations between relatives, friends, host and guest Social class Rank

Date learned: 02-13-1992

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GEOGRAPHY GAME

IN THIS GAME ONE PERSON WOULD GIVE THE NAME OF A
GEOGRAPHIC PLACE AND THE NEXT PERSON WOULD NAME
ANOTHER PLACE THAT WOULD HAVE FOR ITS FIRST LETTER
THE LAST LETTER OF THE PREVIOUS PLACE GIVEN. THIS
WOULD CONTINUE UNTIL ONE PERSON COULD NOT THINK
OF ANOTHER PLACE THAT WOULD FIT.

Where learned: MICHIGAN ; DETROIT

Subject headings: Ballad Song Dance Game Music Verse -- Knowledge

Date learned: 11-08-1968

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GEOGRAPHY

ONE PERSON STARTS OFF THE GAME BY NAMING A CITY,
STATE, COUNTRY OR OTHER TYPE OF GEOGRAPHICAL
LOCATION. THE NEXT PERSON MUST THEN NAME A DIFFERENT
LOCATION THAT STARTS WITH THE LETTER THAT THE FIRST
ONE ENDED IN. THIS KEEPS ON GOING UNTIL ONE CANNOT
THINK OF ANYMORE PLACES OR THE PARTICIPANTS GET TIRED.

Where learned: MICHIGAN ; DETROIT

James Callow Keyword(s): ALLITERATION

Subject headings: Ballad Song Dance Game Music Verse -- Knowledge

Date learned: 11-18-1970

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