Dr. James T. Callow publications
Browse by
Questions or comments on this site? Please email davidsor@udmercy.edu.
The James T. Callow Folklore Archive
Your search for NOT GIVEN returned 1363 results.
KISSING GAME
HAPPY IS THE MILLER BOY THAT LIVED BY THE MILL,
THE MILL WASN'T RUNNING, IT WAS STANDING STILL.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: NOT GIVEN
HAPPY JOHNNY MILLER, SAT BY THE MILL.
MILL TURN AROUND BY ITS OWN FREE WILL.
HANDS IN THE HOPPER, HAND IN THE SACK,
THE MILL TURN AROUND AND THE GENT STEPS BACK.
Submitter comment:
THIS WAS A VERSE WHICH WAS SUNG, DANCED TO, AND USED
FOR A KISSING GAME.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime C500.523 |
Date learned: NOT GIVEN
KISSING GAME
PADIDDLE: WHEN A CAR WITH ONE HEADLIGHT IS SEEN ON
THE ROAD, THE FIRST OF A COUPLE TO SEE IT HAS THE
OPTION OF KISSING OR HITTING HIS OR HER DATE.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: NOT GIVEN
SITTING IN A ROOM AND SOMEONE WILL THINK OF AN
ARTICLE OF A CERTAIN COLOR AND THE OTHER KIDS
TRY TO GUESS WHAT IT IS. THAT PERSON WHO STARTS
MAY SAY WHETHER THE OTHERS ARE HOT OR COLD.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime Ballad Song Dance Game Music Verse -- Guessing |
Date learned: 11-29-1967
CLAP TWICE ON LAP, THEN CLAP TWICE AND SAY A WORD
BY THE TIME THE NEXT PERSON CLAPS HE MUST SAY
A WORD THAT BEGINS WITH THE LAST LETTER OF THE
WORD SAID BEFORE--AT ALL TIMES KEEPING TIME.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: 11-29-1967
RAILROAD: PERSON STARTING SAYS "RAILROAD" AND
NAMES A PLACE BEGINNING WITH D, E.G., DETROIT.
NEXT PERSON SAYS A PLACE WITH T.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: 11-29-1967
TIPPEE
PART I: CAN BE PLAYED BY ANY NUMBER OF PEOPLE. GET
ONE STICK POINTED ON BOTH ENDS. MEASURE OFF A
DISTANCE FROM ONE POINT TO ANOTHER. THROW UP THE
POINTED STICK AND WHEREVER IT LANDS, THE DISTANCE
FROM WHERE IT LANDS TO THE POINT STARTED FROM, IS
THE NUMBER OF KICKS* THAT PERSON GETS.
PART II: SET POINTED STICK FLAT ON THE GROUND AND
FLIP IT UP INTO THE AIR BY DEPRESSING ONE END
QUICKLY. PERSON WHOSE TURN IT IS MUST HIT IT
WHILE THE SHORT STICK IS STILL IN THE AIR WITH A
LARGE STICK. HE HITS IT AS FAR AS POSSIBLE. HE
THEN USES UP HIS LICKS AND TRIES TO GET TO THE
GOAL. FIRST ONE TO REACH IT WINS.
Submitter comment: ASTERISK = NUMBER OF TRIES AT PART 2.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: 11-25-1967
VACATION GAME
I AM GOING ON A TRIP AND WITH ME I MAY TAKE
(AND THE PERSON STARTING OFF NAMES SOMETHING
THAT BEGINS WITH THE LETTER OF THAT PERSON'S
FIRST NAME). PEOPLE THEN TAKE TURNS. BEST
PLAYED WITH PEOPLE WHO DO NOT KNOW HOW TO
PLAY IT.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: 11-29-1967
PART OF BOYSCOUT INITIATION CONSISTS OF CERTAIN
RITUALS. PART OF WHICH, THE YOUNG SCOUT ANSWERS
ALL QUESTIONS WITH THE MAGIC WORD "WODANOSSIAM."
FREELY TRANSLATED MEANS: WHAT AN ASS I AM.
Where learned: NOT GIVEN
| Subject headings: | 686 Properties attributed to specific numbers or numerals individually. Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: 11-29-1967
SIMON SAYS
ONE PLAYER IS SELECTED AS THE LEADER. HE STANDS IN
THE FRONT OF THE ROOM AND THE OTHER PLAYERS STAND IN
THE AISLES FACING THE LEADER. THE LEADER GIVES
COMMANDS, SOME OF WHICH ARE PREFACED BY "SIMON SAYS."
AND SOME OF WHICH ARE NOT. THE PLAYERS MUST DO
EVERYTHING THAT BEGINS WITH "SIMON SAYS," BUT HAVE
AN OPTION ON THE OTHERS. ANY PLAYER WHO MAKES A
MISTAKE, IF CAUGHT BY THE LEADER, MUST BE SEATED.
AFTER THE LEADER HAS CAUGHT THREE ERRORS BY PLAYERS
ANOTHER LEADER IS SELECTED AND GAME CONTINUES WITH
THOSE SEATED REJOINING.
Submitter comment:
KATHY DOES NOT REMEMBER SOURCE. PROBABLY IN HER
NEIGHBORHOOD.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: 11-01-1967
BLIND MAN'S BLUFF
THE PLAYERS ARE IN A CIRCLE FORMATION WITH ONE
PLAYER, THE BLIND MAN, IN THE CENTER AND BLIND-
FOLDED. THE CIRCLE MOVES AROUND UNTIL THE BLIND MAN
SLAPS HIS HANDS. HE THEN POINTS TOWARD THE CIRCLE OF
PLAYERS AND CALLS THE NAME OF ANY ANIMAL. THE PLAYER
TO WHOM HE IS POINTING MUST MAKE A NOISE LIKE THAT
ANIMAL AND THE BLIND MAN GUESSES WHO THE PLAYER IS.
THREE TRIALS ARE GIVEN HIM. IF HE IS SUCCESSFUL IN
GUESSING THE NAME OF THE PLAYER, THEN THAT PLAYER
BECOMES THE BLIND MAN. IF HE DOESN'T GUESS CORRECTLY
THE GAME IS COMPLETED WHEN HE DOES.
Submitter comment: SHE LEARNED AS A CHILD IN NEIGHBORHOOD.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: 11-01-1967
DROP THE HANDKERCHIEF
THE PLAYERS STAND IN A CIRCLE FORMATION FACING THE
CENTER OF THE CIRCLE. ONE CHILD IS IT AND HE RUNS
AROUND THE CIRCLE AND DROPS A HANDKERCHIEF BACK OF
AND CLOSE TO ANOTHER PLAYER. HE CONTINUES TO RUN
AROUND THE CIRCLE AND THE PLAYER BEHIND WHOM THE
HANDKERCHIEF WAS DROPPED PICKS IT UP AND RUNS IN THE
DIRECTION OPPOSITE TO THAT TAKEN BY THE OTHER PLAYER.
THE PLAYER WHO FIRST REACHES THE PLACE IN THE CIRCLE
VACATED BY THE SECOND PLAYER IS SAFE AND THE OTHER
PLAYER IS IT. THE CHILD WHO IS IT TAKES OR KEEPS
THE HANDKERCHIEF AND THE GAME IS REPEATED.
Submitter comment: MARY LEARNED THIS AS A CHILD IN THE NEIGHBORHOOD.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime |
Date learned: 11-01-1967
RED LIGHT
THE PLAYER SELECTED TO BE IT STANDS ON A GOAL LINE
MARKED ACROSS ONE END OF THE PLAY AREA. THE OTHER
PLAYERS ARE ON A STARTING LINE AT THE OPPOSITE END.
THE CHILD WHO IS IT CALLS, "GREEN LIGHT!" HE TURNS
HIS BACK TO PLAYERS AND COUNTS ALOUD, "1-2-3----10,
RED LIGHT!" THE PLAYERS START ON THE SIGNAL "GREEN
LIGHT!" AND RUN TOWARD THE GOAL LINE, BUT THEY MUST
STOP ON THE WORDS, "RED LIGHT." ON THIS SIGNAL
IT TURNS TO FACE THE PLAYERS. IF HE SEES A PLAYER
MOVING HIS FEET, HE SENDS HIM BACK TO THE STARTING
LINE. EACH PLAYER TRIES TO BE THE FIRST TO THE GOAL
LINE.
Submitter comment: SHE LEARNED AS A CHILD IN NEIGHBORHOOD.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Game Pastime Ballad Song Dance Game Music Verse -- Racing Chasing Fighting |
Date learned: 11-01-1967
RUN SHEEP RUN
ON THE ORDER OF HIDE-AND-SEEK, EXCEPT THAT THE SEEKER
HAD A HELPER WHO TOLD THE HIDER HOW CLOSE HE WAS
TO BE DISCOVERED. BLUE=CLOSE; YELLOW=CLOSER; RED=
REAL CLOSE.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Bodily Activity Song: Game, Pastime, Sport |
Date learned: 11-17-1968
JOHNNIE ON THE PONY OR BUC BUC
FIVE PEOPLE GET IN LINE AND BEND OVER. IN THIS
POSITION, THEY GRAB ONTO SOMETHING IN ORDER TO BALANCE
THEMSELVES. NOW ONE BY ONE, OTHER PEOPLE BEGIN TO
JUMP ON THE FIVE IN POSITION. AS THEY JUMP ON, THEY
YELL, "BUC, BUC #1," AND THEN THE NEXT PERSON YELLS
"BUC, BUC #2," AND SO ON UNTIL THE FIVE COLLAPSE.
THE FIVE MAN TEAM WHICH HOLD THE LARGEST NUMBER OF
PEOPLE ON ITS BACK IS THE BUC, BUC CHAMPION.
Where learned: NOT GIVEN
| Subject headings: | Ballad Song Dance Game Music Verse -- Athletic sport and exercise Gymnastics |
Date learned: 11-11-1968
IF YOU CUT OFF THE TIP OF YOUR PIECE OF PIZZA,
AND EAT IT LAST, YOU WILL HAVE GOOD LUCK.
Submitter comment:
SHE WAS CORRECTING SOMEONE FOR EATING THEIR
PIZZA TIP FIRST.
Where learned: NOT GIVEN
| Subject headings: | BELIEF -- Number Last events: the last person to the table... BELIEF -- Good luck Food and drink |
Date learned: NOT GIVEN
IF A PENNY ROLLS YOUR WAY IN A PENNY ANTE POKER GAME,
IT WILL BRING YOU GOOD LUCK AND THE POT TOO.
Submitter comment:
INFORMANT LEARNED THIS DURING A POKER, IN WHICH
HE WAS ENGAGED.
Where learned: NOT GIVEN
| Subject headings: | 881 Games / Pastimes / Sports BELIEF -- Good luck Money |
Date learned: 04-10-1965
TO BREAK A MIRROR CAUSES SEVEN YEARS BAD LUCK.
Where learned: NOT GIVEN
| Subject headings: | 686 Seven / Sevenths / Several BELIEF -- Bad luck Mirror |
Date learned: NOT GIVEN
IF YOU PUT A HAT ON A BED, IT IS BAD LUCK.
Data entry tech comment:
Updated by TRD
Where learned: NOT GIVEN
Keyword(s): Bed ; BELIEF ; CLOTHING ; Fashion ; Hat ; LUCK ; Placement ; PREDICTION ; SUPERSTITION
| Subject headings: | BELIEF -- Good luck Clothing (dress, hat, shoes, suit, etc.) BELIEF -- Bad luck Furniture (bed, table, chair, etc.) |
Date learned: 10-00-1969
IN THE THEATRE, IT IS COMMONLY BELIEVED THAT A HAT
ON THE BED IN THE DRESSING ROOM ON OPENING NIGHT
WILL BRING BAD LUCK TO THE PLAY OR COMPANY.
Submitter comment:
MARY GOT FROM HER MOTHER.
Data entry tech comment:
Updated by TRD
Where learned: NOT GIVEN
Keyword(s): Actor ; Bed ; BELIEF ; CLOTHING ; Fashion ; Hat ; LUCK ; Placement ; Play ; PREDICTION ; Stage ; SUPERSTITION ; THEATER
| Subject headings: | DRAMA -- Secular BELIEF -- Good luck Clothing (dress, hat, shoes, suit, etc.) BELIEF -- Bad luck Furniture (bed, table, chair, etc.) |
Date learned: NOT GIVEN
